C3 behaivor solid changes

Post » Thu Mar 23, 2017 11:16 pm

hi! i would like to know if there is possible to have the behaivor solid to collide with other solids? that way we could have collisions between 2 solid objects, i was trying to do an rpg-like game test the other day and i set "solid" to the player thinking that it will collide with the walls, i had to do some events to avoid that but it will be really helpful if we can get that thing, if its not possible to modify the behaivor solid then a new one called "collisions with solid" or something like that.
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Post » Fri Mar 24, 2017 5:26 am

Solid is a property referenced by other behaviors like 8-dir, platform or custom movement, to "push out solid".
If you want to push out between solid objects, try to add official custom movement behavior and use "action: Push out solid" when overlapped.
(or uses my rex_pushoutsolid, alternatively)
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