C3 crashed after clicking on the "show collision polygons"

All closed bug reports are moved here.

Post » Tue Mar 28, 2017 2:55 pm

I literally just clicked on the "show collision polygons" button and C3 crashed giving me this error message.

Error report information
Type: unhandled exception
File: https://editor.construct.net/r12/plugin ... /plugin.js, line 1, col 9933
Message: Uncaught TypeError: Cannot read property 'ǃCh' of null
Stack: TypeError: Cannot read property 'ǃCh' of null at c.ǃcd.ǃq_ (https://editor.construct.net/r12/plugin ... .js:1:9933) at c.ǃcd.ǃqn (https://editor.construct.net/r12/plugin ... .js:1:8306) at ne.ǃqn (https://editor.construct.net/r12/main.js:61:214771) at ae.ǃSWE (https://editor.construct.net/r12/main.js:61:251230) at Se.ǃSWE (https://editor.construct.net/r12/main.js:61:236797) at window.ǃhZ.ǃShU (https://editor.construct.net/r12/compon ... .js:1:7059) at ǃShz.Q (https://editor.construct.net/r12/compon ... .js:1:2109)
Construct 3 version: r12
URL: https://editor.construct.net/
Date: Tue Mar 28 2017 11:50:51 GMT-0300 (Hora oficial do Brasil)
Uptime: 868.5 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GT 610 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
Image
B
40
S
14
G
2
Posts: 132
Reputation: 3,523

Post » Tue Mar 28, 2017 3:08 pm

Do you have any more details on this?

Were there any instances in the layout?

If so? Of which type were they? Sprite? Tilemap? Something else?
Scirra Employee
B
10
S
5
G
2
Posts: 132
Reputation: 2,356

Post » Tue Mar 28, 2017 3:14 pm

Yes, there was a sprite (player) and a tilemap (ground), after i painted the ground with the tilemap i clicked on "show collision polygons" and C3 crashed.
Image
B
40
S
14
G
2
Posts: 132
Reputation: 3,523

Post » Tue Mar 28, 2017 3:20 pm

Ah, I see. I am already able to reproduce it on my side. Should be fixed in no time.

Thanks for the report.
Scirra Employee
B
10
S
5
G
2
Posts: 132
Reputation: 2,356

Post » Tue Mar 28, 2017 3:34 pm

Ok, fixed.

An updated version should be available sometime tomorrow.
Scirra Employee
B
10
S
5
G
2
Posts: 132
Reputation: 2,356

Post » Wed Mar 29, 2017 1:23 pm

Good, glad that i could help. If i find more bugs i'll report them ASAP.
Image
B
40
S
14
G
2
Posts: 132
Reputation: 3,523


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests