C3 plugins/addons etc request for conversion?

For discussion and help with the Construct 3 Plugin SDK

Post » Mon Nov 20, 2017 9:10 pm

@mOOnpunk
Sorry, I won't be converting any plugins over, mainly because I don't use C3.
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Post » Fri Dec 01, 2017 4:11 pm

Could someone convert this flodjs plugin?
https://www.scirra.com/forum/span-class-posthilit-flodjs-span-plugin_p911465?#p911465

I'm working on a retro shoot'em up for airconsole and I would like to have authentic mod tunes spicing up the mood. :D
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Post » Mon Dec 04, 2017 9:53 am

neverk wrote:Could someone convert this flodjs plugin?
https://www.scirra.com/forum/span-class-posthilit-flodjs-span-plugin_p911465?#p911465

I'm working on a retro shoot'em up for airconsole and I would like to have authentic mod tunes spicing up the mood. :D


Just did an autoconvert using blackhornet's converter and then a couple manual changes to deal with grabbing files in C3 vs C2:

in runtime.js:
Code: Select all
//         case 0: flod_type="YM";flod = new music("YM");break; // removed From Base Source not needed now GTR
//         case 1: flod_type="FLOD";flod = new music("FLOD");break;
         case 0: flod_type="YM";flod = new music("YM",this.runtime);break; // removed From Base Source not needed now GTR
         case 1: flod_type="FLOD";flod = new music("FLOD", this.runtime);break;


in codef_music.js:
Code: Select all
function music(type,runtimePass){
this.runtime = runtimePass;
        var urlToRequest = this.runtime.getLocalFileUrl(zic);
        if(typeof(AudioContext) != 'undefined'){
                        var fetch = new XMLHttpRequest();
                        fetch.open('GET', urlToRequest);


I'd like a better way to access runtime.getLocalFileUrl() in the other file/function, but passing through runtime as a separate parameter seemed to work.

I got the demo flod.capx to work in C3, using this, try it out, no guarantees, but good luck and let me know how it goes.

flodjs.c3addon
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Post » Mon Dec 04, 2017 6:09 pm

@Mikal Seems to be working! Thank you very much!
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Post » Tue Dec 05, 2017 3:17 am

neverk wrote:@Mikal Seems to be working! Thank you very much!


Cool, now I'm starting to get addicted to listening to all that different chiptune music... I'll look for your retro shooter when you start sharing more on it.
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Post » Tue Dec 05, 2017 8:04 am

@Mikal
Mod archive is a great place to start.
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Post » Tue Dec 05, 2017 2:23 pm

It might be in the community and or @ashley and @tom 's best interest to perhaps get @r0j0hound and @rexrainbow and maybe 1 or 2 others a Construct 3 licence.
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Post » Wed Dec 06, 2017 1:30 am

Any news about the addon 'SpriteFont+ (SpriteFontPlus) by Chris Kent' ?

I think a lot of the plugins covered in this thread should be made official by Scirra. The users providing those really did a good job. Thank you all!
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Post » Wed Dec 06, 2017 1:47 am

CreativeMind wrote:Any news about the addon 'SpriteFont+ (SpriteFontPlus) by Chris Kent' ?

I think a lot of the plugins covered in this thread should be made official by Scirra. The users providing those really did a good job. Thank you all!


The functionality of this one may be 'official' see: https://www.scirra.com/tutorials/9536/m ... construct3
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Post » Wed Dec 06, 2017 2:03 am

@Mikal I will check this out, thanks!

@Discmach Maybe you could edit your initial post and add the link https://www.scirra.com/tutorials/9536/migrating-spritefont-to-construct3 to SpriteFont+?
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