CacoonJS blurry

Discussion and feedback on Construct 2

Post » Wed Oct 31, 2012 3:17 pm

Today I bought Construct 2 and excitedly exported to CacoonJS only to find it seems to lose a lot of quality and becomes quite blurry, sure great FPS but blurry.

Is this great FPS achieved at the cost of graphics? Or am I doing something wrong?

Thanks.
B
7
S
2
Posts: 75
Reputation: 1,100

Post » Wed Oct 31, 2012 6:43 pm

Try setting 'Sampling' to 'Point' in project properties.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Thu Nov 01, 2012 1:26 am

Just tried that and no difference unfortunately.
B
7
S
2
Posts: 75
Reputation: 1,100

Post » Thu Nov 01, 2012 1:41 am

I had issues with fonts which were small and blurred too. You may do a search to find the relative threads on this board.
BTW, it's "CocoonJS", not "CacoonJS"! roberto2012-11-01 01:42:12
Image Image Image
B
82
S
21
G
8
Posts: 163
Reputation: 11,516

Post » Thu Nov 01, 2012 2:51 am

Another issue is that cocoonjs doesn't yet support retina mode on iOS devices, if that is in fact what you're running. They've announced it's coming in an update though.
Moderator
B
88
S
32
G
33
Posts: 3,005
Reputation: 27,432

Post » Thu Nov 01, 2012 12:54 pm

I have Retina turned off and when testing on an iPad 3 it is not half as blurry as when I run it through Cocoon
B
7
S
2
Posts: 75
Reputation: 1,100

Post » Thu Nov 01, 2012 1:46 pm

Can you post a screenshot of what you see and your .capx?
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Thu Nov 01, 2012 2:58 pm

In CocoonJS http://imgur.com/qDY1Q
In iPad Safari http://imgur.com/2dX2M
Both versions are made with the same project with the same settings in Construct 2.

I'd rather not post my .capx as I wouldn't want to just upload my game for anyone to see

Thanks for trying to help me out!
B
7
S
2
Posts: 75
Reputation: 1,100


Return to Construct 2 General

Who is online

Users browsing this forum: Yahoo [Bot], zenox98 and 13 guests