Calc a path, store it, then use it later?

Get help using Construct 2

Post » Fri Jan 02, 2015 7:17 pm

Calculating paths for sprites produces a pretty big delay and causes scrolling to pause and jitter. Can I, during game load, calculate a bunch of paths, store the paths, then use them later to move sprites?
B
14
S
4
Posts: 297
Reputation: 1,637

Post » Fri Jan 02, 2015 7:28 pm

Here's a thought: Could I manage this with "Wait for signal"s? Maybe?
B
14
S
4
Posts: 297
Reputation: 1,637

Post » Fri Jan 02, 2015 7:41 pm

locohost wrote:Here's a thought: Could I manage this with "Wait for signal"s? Maybe?

No doesn't appear this will work
B
14
S
4
Posts: 297
Reputation: 1,637


Return to How do I....?

Who is online

Users browsing this forum: Google [Bot] and 31 guests