I'm making a new game that's using lots of functions, and I usually need to tie them together.
David showed me the "Call function after delay", a nice workaround for Construct's way of computing things (I don't remember his explanation, but this is irrelevant to my question anyway ).
Anyway, I wanted this delay to be as quick as possible, but I'm afraid to use a very small value (like 1ms, for example) and have the risk of skipping the next function... So, is this possible to happen? What would be a minimum safe value for this delay?