Calling all artists, music and sound creators for a brand ne

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Post » Sun Aug 03, 2014 2:15 pm

"You know. A lot of major companies would charge you."

Um you would have a hard time proving that. Any one able to pull off something like that would have an incredible reputation already, and doesn't exist in the games industry. There may be apprentice, or intern type situations, but none of them work like that. There will always be payment for services rendered.

"Whoa Whoa Whoa! So your only in it for the money. Who said you were not getting paid for your hard work. But only if the game gets sold."

That's like a house builder telling his subcontractors they only get paid if the house sells.

Its called spec, or crowd sourcing, and isn't well tolerated anywhere.
http://www.nospec.com/articles/why-speculation-hurts
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Post » Sun Aug 03, 2014 2:23 pm

You might not realize it, but you've hit a nerve in the artist/musician community - telling people it'll be great exposure is a common exploitative practice too many companies/developers do to get free work from naive clients. Even if your intentions are pure, the manner of phrasing that their work gets put into a game 'for free, isn't that great?!' just adds insult to financial injury to those who know about the practice and is just going to make people think you're one of those exploitative developers.

Game companies do NOT charge artists and musicians to have their work in games. To do so would just be insane, as artists and musicians need to pay the bills too. If there is a company that does so, they're out of their minds and should be avoided. The fact that you think companies do so implies your inexperience in the area, which is why I think you likely just are unaware of the problems artists and musicians face rather than actively trying to exploit them.

I realize those comics and sarcastic responses bother you, but instead you should learn from the fact that they were posted how much of a sore spot this is for community, because you're going to get this kind of response elsewhere too. If you were offering revenue share, your first post made no mention of it and using the word free implied no financial compensation.

@Everyone else - I understand the desire to respond with sarcasm, but let's try not to provoke with the responses, and rather educate why this job post didn't go over well.
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Post » Sun Aug 03, 2014 2:49 pm

I agree with the last post,however they dont have not even a website,so why an artist should contact them and give the best design.
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Post » Sun Aug 03, 2014 2:51 pm

Arima wrote:You might not realize it, but you've hit a nerve in the artist/musician community - telling people it'll be great exposure is a common exploitative practice too many companies/developers do to get free work from naive clients. Even if your intentions are pure, the manner of phrasing that their work gets put into a game 'for free, isn't that great?!' just adds insult to financial injury to those who know about the practice and is just going to make people think you're one of those exploitative developers.

Game companies do NOT charge artists and musicians to have their work in games. To do so would just be insane, as artists and musicians need to pay the bills too. If there is a company that does so, they're out of their minds and should be avoided. The fact that you think companies do so implies your inexperience in the area, which is why I think you likely just are unaware of the problems artists and musicians face rather than actively trying to exploit them.

I realize those comics and sarcastic responses bother you, but instead you should learn from the fact that they were posted how much of a sore spot this is for community, because you're going to get this kind of response elsewhere too. If you were offering revenue share, your first post made no mention of it and using the word free implied no financial compensation.

@Everyone else - I understand the desire to respond with sarcasm, but let's try not to provoke with the responses, and rather educate why this job post didn't go over well.


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Last edited by crunchgames on Sun Aug 03, 2014 8:29 pm, edited 1 time in total.
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Post » Sun Aug 03, 2014 2:52 pm

Wolf82 wrote:I agree with the last post,however they dont have not even a website,so why an artist should contact them and give the best design.


www.knucklecrunchgames.com Happy?
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Post » Sun Aug 03, 2014 7:17 pm

Thats an improvement :)
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Post » Sun Aug 03, 2014 7:21 pm

Also if you already had an audience you could talk about exposure, but it looks like something that is being built from start and with no previous games to showcase most will think it's going to fail anyways.

If you really want to do this, build the game first and then you have something to show to gather interest in artists.
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Post » Sun Aug 03, 2014 11:22 pm

The comics highlight a point as Arima said. [Arima I understand, and I shouldn't have posted it out of sarcasm]

...And it was perhaps poor taste on my behalf, but I felt it necessary as I could not find anything that could warrant or justify this line "exposure to a world wide extensive audience"
I googled, I searched, I did a back history, I even tried to find a legal entity and are you paid up in taxes.

So, after a little searching, I think you and I can both agree that those comics highlighted my point precisely - I have a whole folder more to throw at you too.

Lesson or take away. If you want to present a serious opportunity. Be a serious opportunity. Which you are not, and that is okay(we all start somewhere), just don't pretend to be something you are not.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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