Camera stopped when the character dies ?

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Post » Mon Mar 24, 2014 1:41 pm

Do you have any idea how to do this? :ugeek:
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Post » Mon Mar 24, 2014 1:53 pm

Can you explain a little more? Are you talking about the Scroll To behavior?
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Post » Mon Mar 24, 2014 2:13 pm

If You are using the Scroll To behaviour for the camera to follow your character you can just disable it.
From the manual:
"Set enabled
Enable or disable the behavior. When disabled, the scrolling will not be affected."

Character> on destroyed> disable scroll to behaviour
Please tag me with @caiorosisca if your post is refering to me :). I don't always follow the topics I answer.
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Post » Mon Mar 24, 2014 2:45 pm

Hi there I'm not sure what you want but maybe this can point you in the right direction:
in any case if you set the game time scale to 0 is like pausing the game . I'm using it on destroy (character dies) AND you can set individual objects time scale for example you want to stop everything except the cool explosion effect you made for your character you set the time scale to 0 and then set the time scale of the "particle emitter of your choice" to 1 and boom you have a your game stopped except for the effect you want. Its just an example but it can be easily done.
Freefall Bird
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