Camp fire effect using 4 Particle objects 99.96

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Post » Sun Jan 30, 2011 3:48 pm

[u:cvr81xzk]How to create a Camp fire effect as seen in Particleillusion.[/u:cvr81xzk]
It's not an exact match, but it will do for now.
[u:cvr81xzk]screen shot[/u:cvr81xzk]

[u:cvr81xzk]Object settings table[/u:cvr81xzk]


you can download the cap and guide here-

[url:cvr81xzk]http://dl.dropbox.com/u/15858089/Particle%20campfire.rar[/url:cvr81xzk]


Cheers
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Post » Sun Jan 30, 2011 4:18 pm

Pretty cool. I copied the group 20 times and it didn't slow down at all. Could be useful - I'm thinking shrink down and use in candle-lit walkways etc!

Many thanks :)
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Post » Fri Feb 04, 2011 2:28 pm

I didn't realise how versatile Constructs particle object was, so after some experimentation ive managed to come up with the following effects.

I have created a particle effects viewer so you just need to click on the various buttons to view the effects.
[url:jdl2vbpu]http://dl.dropbox.com/u/15858089/Particle%20effects%20viewer.rar[/url:jdl2vbpu]

note....all the effects are particles(using textures), not sprites.
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Post » Fri Feb 04, 2011 2:40 pm

Yeah, particles in Construct are rather nice - here's a flame thingy I made almost a year ago: http://dl.dropbox.com/u/1328856/BURN.cap

Perhaps a slightly more realistic movement of the flame there :wink:
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Post » Fri Feb 04, 2011 4:03 pm

[quote="Somebody":3aqx9toi]Perhaps a slightly more realistic movement of the flame there :wink: [/quote:3aqx9toi]

It looks better, but on my comp - 25fps and almost 12 mb vram - thats too much
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Post » Fri Feb 04, 2011 4:09 pm

Interesting, it does ~420fps here on my laptop. Well, then again it's a fairly one-off effect, probably wouldn't place a bunch of them all over the place. You could try disabling the PS 2.0 glow on the particles - it looks almost the same and does go a little bit faster.
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Post » Fri Feb 04, 2011 4:11 pm

500 fps but I did shrink the daft layout size - 1280 should'nt be a default IMO. Only uses 5MB VRAM.

Good visual effect.
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Post » Fri Feb 04, 2011 4:54 pm

500fps? :) After removing the glow and resizing the layout to default construct size it takes only 0.16 mb ram! Still its at slow 30fps, strange. I have to copy particles in the chrisbrobs example 20 times to get down to 30fps.
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Post » Fri Feb 04, 2011 5:30 pm

What's your setup, Noga?

I always build my own rigs, but my current is getting on a bit - Crosshair mobo, AMD X2 6000+, 1GB GeForce 9800GT, but I never have a prob running any game, and Construct never slows down for me.
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Post » Fri Feb 04, 2011 6:09 pm

Core2Duo 2Ghz, 2 MB RAM, 9300M GS 256 VRAM. When in the debugging mode, it shows me the cpu on 90% waiting, so it must be the graphic card.
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