Can C2 handle an RPG ?

Discussion and feedback on Construct 2

Post » Sat Jun 21, 2014 7:51 pm

Hello i hae a pretty big project i would like to work on its going to be like a gta style top down but more of an rpg in the sence of dialogue ect. i was wondering if construct 2 is capable of handling a large scale rpg ???
B
9
S
2
Posts: 25
Reputation: 1,156

Post » Sat Jun 21, 2014 8:18 pm

Image ImageImage
B
168
S
50
G
164
Posts: 8,236
Reputation: 105,591

Post » Sat Jun 21, 2014 8:29 pm

haha @newt

It certainly can. Although I'd ask instead: can you handle creating a large scale rpg?

maybe you should take small elements and try to produce them stand alone... i.e. an inventory system, dialogue tree etc.. there are a lot of RPG threads on the forums with users that are soley working on RPGs..check them out..
B
88
S
29
G
14
Posts: 1,154
Reputation: 15,003

Post » Sun Jun 22, 2014 1:03 am

For PC? Easy.

For mobiles? Possible but it will take an experienced C2 user.
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,614

Post » Sun Jun 22, 2014 1:23 am

Silverforce wrote:For PC? Easy.

For mobiles? Possible but it will take an experienced C2 user.



Correct. You may need to do some trickery for effective Z-ordering (perfectly doable), and it will take a ton of time and resources, but C2 is nearly perfect for it. Mobiles, however, might not be and will take a LOT of effort to get it right.
B
103
S
38
G
19
Posts: 962
Reputation: 17,986

Post » Sun Jun 22, 2014 1:59 am

yeah, it can. But can you handle rpg? XD
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
86
S
28
G
21
Posts: 1,975
Reputation: 19,304

Post » Sun Jun 22, 2014 5:32 pm

this RPG game is made with C2
http://store.steampowered.com/app/262790/
B
63
S
12
G
6
Posts: 456
Reputation: 8,969

Post » Sun Jun 22, 2014 8:47 pm

So is this: http://steamcommunity.com/sharedfiles/f ... =252299679

The problem in this case really isn't the engine, but everything else. It's an enormous undertaking.
B
72
S
28
G
32
Posts: 477
Reputation: 19,640

Post » Sun Jun 22, 2014 11:39 pm

megatronx wrote:yeah, it can. But can you handle rpg? XD


This is the heart question of any developer. If a developer needs to ask "Can tool X do game Y". Most of the time the answer is. "Tool X can, developer A can't. At least can't right now." It's harsh, but often true. it's rare that a tool can't let you do something one way or another. often time the developers needs to really dig in.

So the question is. Can the OP develop an RPG with C2?
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,013

Post » Mon Jun 23, 2014 3:00 am

I think the OP wants to know what is the easiest method of making an RPG.
B
9
S
3
G
1
Posts: 191
Reputation: 1,725

Next

Return to Construct 2 General

Who is online

Users browsing this forum: vegapomme27 and 2 guests