Can I make a game with small pixel art?

Discussion and feedback on Construct 2

Post » Thu Mar 29, 2012 11:39 pm

@eyeliner I think im going to just do that, I cant figure out the point sampling thing lol. But one question, if I do the point sampling and keep my smaller sprites, will it make it run smoother on mobile devices??
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Post » Thu Mar 29, 2012 11:59 pm

I've been making stuff actual size and upscaling manually, though a percentile scale would be welcome in C2, as doing the math on things that aren't neat tile shapes can be tiresome at times.

Also as squidster mentioned, things are still blurred on webgl - so would be curious myself as to any workaround for that aspect, as the whole effect is lost.
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Post » Fri Mar 30, 2012 12:45 am

if i keep the smaller images will it run smoother on mobile?mitchjohnson522012-03-30 00:46:37
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Post » Fri Mar 30, 2012 12:52 am

@mitchjohnson52
Most likely! But I don't think it will reach a perfect performance anyway.
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Post » Fri Mar 30, 2012 1:53 am

@gammabeam I am not sure what you mean. The 'renderer' system expression will return either 'webGL' or 'canvas2D' depending on the renderer being used at the time, if that is what you mean...
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Post » Fri Mar 30, 2012 2:16 am

@sqiddster
Yes yes! Exactly!
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Post » Fri Mar 30, 2012 3:16 am

Might point out that point sampling only works in webgl. If the browser doesn't support it, you get what ever sampling the browser uses by default,.... or lack there of.
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Post » Fri Mar 30, 2012 9:12 am

@mitchjohnson52
Of course it will. The less space occupied, more efficient your game becomes.
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