In my game I have a sprite called "buttons" that has 5 different button types. I'd like to keep them all as one sprite so that they all get exported to a single sprite-sheet.
What I would like to do is have each button be its own animation, so I have "Back" with its own frames, "Close" with its own frames etc. The limitation I've run into though is that the editor will let me set a frame number in the properties, but not an animation type.
I can do this through events on startup, but it gets rather messy picking and setting several buttons and UI elements.
Is there a way to set an animation type through the editor, not just a frame number?