In my game I have a sprite called "buttons" that has 5 different button types. I'd like to keep them all as one sprite so that they all get exported to a single sprite-sheet.
What I would like to do is have each button be its own animation, so I have "Back" with its own frames, "Close" with its own frames etc. The limitation I've run into though is that the editor will let me set a frame number in the properties, but not an animation type.
do this through events on startup, but it gets rather messy picking and setting several buttons and UI elements.
Is there a way to set an animation type through the editor, not just a frame number?