I am creating a study game in which different parts of an image are labeled. So far, my best guess as how to indicate the parts of the labels is with a sprite at each point. My plan was to give each sprite a different value for an instance variable and use these numbers in matching - at least this was my plan before I realized that changing the initial instance variable for one sprite changed it for all instances.
Is it possible to set different values? Do you know of a better solution?
(It is not possible to create multiple collision polygons for one sprite, correct?)