CAN I STILL USE EJECTA?

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Post » Fri May 20, 2016 9:48 am

So in this tutorial
https://www.scirra.com/tutorials/992/ho ... ith-ejecta
it says:

"Note: as of Construct 2 r191, Ejecta support is deprecated. We strongly recommend publishing with Cordova instead. For more information see How to export to mobile with Cordova."

Does this mean SCIRRA is no longer supporting Ejecta or the other way around?

Ejecta + VMWare seems to be THE BEST OPTION for me as I don't have an i-Whatever device to test my game in.

This tutorial: https://www.scirra.com/tutorials/907/de ... e-easy-way
is really good.

So I think my best option would be to go back to release 191 (or 190 for a good measure ) and save my game there. Is this still an option for me?

Another question: Does release 191 have this new "LocalStorage is missing" ; "Get LocalStorage" shenanigans that I'm seeing in r227? I want to be able to access my values simply using LocalStorage.LocalValue("HighScore") and not have to re-learn this crap.

Thank you very much!
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Post » Fri May 20, 2016 9:58 am

MPPlantOfficial wrote:Does this mean SCIRRA is no longer supporting Ejecta or the other way around?


Indeed Scirra stopped officially supporting Ejecta and prefer you to use the Cordova export solution.

MPPlantOfficial wrote:So I think my best option would be to go back to release 191 (or 190 for a good measure ) and save my game there. Is this still an option for me?

I would not recommend such a downgrade.
You would lose all the workarounds made especially for iOS 9 in the most recent releases.

MPPlantOfficial wrote:Ejecta + VMWare seems to be THE BEST OPTION for me as I don't have an i-Whatever device to test my game in.

So why try to publish to iOS since you can't even make sure your game is working ?

Nevertheless, Intel XDK provides you with some emulation device that could allow you to "virtually" test your application.
But it is nothing more than an emulator and not the actual deal.
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Post » Fri May 20, 2016 10:23 am

Kyatric wrote:Nevertheless, Intel XDK provides you with some emulation device that could allow you to "virtually" test your application.


GREAT!!! That's just what I need while I go look for iUsers!

By the way, I loaded my game built in r160 in the current release r227 and surprisingly it retains the good LocalStorage system (LocalStorage.LocalValue("Value_Name") ) and not the new one with the whole "Get" system I don't understand. Is this normal?
I'm still able to add the new plugins such as the Twitter one.
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Post » Fri May 20, 2016 3:53 pm

The rationale for why Ejecta was deprecated was explained in this blog post (it was done over a year ago): https://www.scirra.com/blog/154/evolving-construct-2s-export-options
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