Can I trust in using Local Storage in my game?

Discussion and feedback on Construct 2

Post » Wed Jul 08, 2015 11:20 am

Hi guys,

I would like to know about your experiences with Local Storage...

I have afraid to choose to use Local Storage and maybe it cause errors and other things to the players;

What is the best , Local Storage or Web Storage (for a long game ) ?

Thank you guys!
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Post » Wed Jul 08, 2015 2:59 pm

Construct 2 system's save/load functions are working absolutely like local storage, both using indexeddb, so if Ashley trust it, and making default save/load functions with this, you can trust it too.
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Post » Wed Jul 08, 2015 3:09 pm

Local Storage since Web Storage is deprecated and not in favor of google playstore etc.
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Post » Wed Jul 08, 2015 3:18 pm

Oh god, really? So I need to use Construct 2 save/load functions? I never used it.. do you know a good tutorial about these functions? :D

Thank you guys!
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Post » Wed Jul 08, 2015 3:21 pm

@caiocesar You can use local storage. What Sisyphus said is that the save load function is built using local storage so it should be pretty reliable :) So go for local storage and it'll be fine. Good luck
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Post » Wed Jul 08, 2015 3:33 pm

Oh, Ok !! I will use local storage :D ..

Where the local storage file is installed on the cellphone when the player saves the game?

Its difficult to delete? I hope so !!
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