can not find event sheet include (C2 project in C3)

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Post » Mon Apr 03, 2017 6:56 pm

Error opening my project Construct 2 in Construct 3.

Project: Dunar: Dimension Two


Error report information
Type: assertion failure
Message: cannot find event sheet include
Stack: Error at Function.ǃr.ǃJlK

(https://editor.construct.net/r15/main.js:2:224966) at re (https://editor.construct.net/r15/main.js:2:195753) at window.assert (https://editor.construct.net/r15/main.js:2:196173) at ee.ǃrL (https://editor.construct.net/r15/main.js:61:276360) at window.ǃJeW.ǃrGa (https://editor.construct.net/r15/main.js:61:311068) at ee.accept (https://editor.construct.net/r15/main.js:61:262062) at window.ǃJZP.ǃrGs (https://editor.construct.net/r15/main.js:61:268523) at window.ǃJZP.accept (https://editor.construct.net/r15/main.js:61:262078) at be.ǃr$v (https://editor.construct.net/r15/main.js:61:86328) at be.ǃr$y (https://editor.construct.net/r15/main.js:61:86107)

Construct 3 version: r15
URL: https://editor.construct.net/
Date: Mon Apr 03 2017 15:45:23 GMT-0300 (Hora oficial do Brasil)
Uptime: 2799.9 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 2
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce 9800 GT Direct3D11 vs_4_0 ps_4_0)
Major performance caveat: no
Maximum texture size: 8192
Point size range: 1 to 1024
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_disjoint_timer_query, EXT_frag_depth, EXT_shader_texture_lod, EXT_sRGB, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBKIT_WEBGL_lose_context
Last edited by Thistom on Mon Apr 03, 2017 7:51 pm, edited 1 time in total.
The developer of Dunar: Dimension Two



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Post » Mon Apr 03, 2017 6:58 pm

Can you post the .capx or a minimal example that reproduces the error?
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Post » Mon Apr 03, 2017 7:47 pm

Can not upload a ".capx" of this project.
This is a big project and have several things I could not show.

http://steamcommunity.com/sharedfiles/f ... text=Dunar




And also do not know how to create the bug, because my project have several events and other things.

I could record a video.
The developer of Dunar: Dimension Two



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Post » Tue Apr 04, 2017 3:03 pm

Sorry, there's very little we can do unless you provide a .capx - ideally a minimal .capx - which demonstrates the problem.
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