I can not seem to get one of my global variables, BookCount (goes with text OBJECT "Text_BooksIndicator"), to update. As far as I know, I made it just as the one for the game's score. Even cloned and pasted from is OBJECT, Text_ScoreIndicator. But whenever the collision happens, the BookCount stays 0.
+ System: Always (every tick)
-> Text_HealthIndicator: Set text to "Health: " & Hero ('Health')
-> Text_ScoreIndicator: Set text to "Score: " & Text_ScoreIndicator ('score')
-> Text_BooksIndicator: Set text to "Books: " & Text_BooksIndicator ('BookCount')
-> System: Set global variable 'Score' to Text_ScoreIndicator ('score')
-> System: Set global variable 'BookCount' to Text_BooksIndicator ('BookCount')
Then down in where the OBJECT "BibleDrop" collides with the ship:
+ Hero: On collision between Hero and BibleDrop
-> System: Add 1 to global variable 'BookCount'
-> BibleDrop: Destroy
I am not sure what I am missing. I have it copied like other items, like the health packs.
Thanks for any assistance.