Can someone sign my .apk game for me? I will pay

Discussion and feedback on Construct 2

Post » Sat Aug 23, 2014 5:03 pm

I can't open APK Signer? Which version of Java do I need?
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Post » Sat Aug 23, 2014 5:17 pm

@Colludium Where should I use this code?

Your licence key for this application

Base64-encoded RSA public key to include in your binary. Please remove any spaces.
MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEA8npyg9AeqmLSXakXf2MGMX6ZqaEf3VWS........................
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Post » Sat Aug 23, 2014 6:10 pm

Iolva wrote:@Colludium Where should I use this code?

Your licence key for this application

Base64-encoded RSA public key to include in your binary. Please remove any spaces.
MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEA8npyg9AeqmLSXakXf2MGMX6ZqaEf3VWS........................



I have never used that code on my apps... There are a couple of tutorials that cover what you need to do in good details. This one here looks very good. I know it all seems a bit mysterious at first, but once you've followed the steps a couple of times then things will start to make sense.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sun Aug 24, 2014 5:05 am

@lolva

it's easier to use 1 keystore to sign all apps.

I use JAVA_VERSION="1.7.0"
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Post » Sun Aug 24, 2014 7:40 pm

@szymek There's not going to be a problem later if I use the same keystore?
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Post » Sun Aug 24, 2014 9:22 pm

@szymek So can I use a strong password to generate my keystore and then sign all my apps with that keystore?
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Post » Wed Aug 27, 2014 8:14 am

@lolva

yes, you can make some nice password for keystore,
and then sign all your apps with this keystore.

And put this keystore in some safe place (i.e. pendrive)

it's much efficient than having 10 different keystores
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