Can the latest build of C2 export to steam with NW 10.5?

Discussion and feedback on Construct 2

Post » Thu Apr 30, 2015 6:34 pm

no, my 10.5 exports 64 bit versions as well, i dont think they are actually functioning tho cuz i just throw them straight to the trash. i use the linux 64bit build, but thats it.
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Thu Apr 30, 2015 7:53 pm

I see, well thanks for info. @80bit

and yes I confirm, my game is running smoother under NW 10.5
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Post » Thu Apr 30, 2015 9:50 pm

@droxon, I too had a problem where my system ended up with both versions of NW for C2 in the programs folder and I could not be certain what was going on. The easiest solution I found, was to uninstall everything from scirra (c2 and both of the NW for c2 versions) and then reinstall the latest c2 and the latest NW for c2. Then I simply replaced the x32 version of NW with 10.5.
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Post » Fri May 01, 2015 1:56 am

@Colludium - that sounds like the best approach I've heard so far. Does it export flawlessly? Can you chose the 32 bit export option?
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Post » Fri May 01, 2015 2:33 am

@PSI, yes - it's easy (if I can do it....). When you export to NW, c2 will create all NW versions in the export location as sub-folders. So all you have to do is ignore the win64 export folder and use the win32 version for your windows export.
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Post » Fri May 01, 2015 4:15 am

Thanks :) @Colludium
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Post » Fri May 01, 2015 1:34 pm

@Colludium - do you just move everything from the Node-Webkit 32 bit folder to the NW 32 bit folder? I just want to make sure I understand you. And yes - thanks! :D
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Post » Fri May 01, 2015 1:59 pm

@PSI - the only thing you need to move is the nw.exe file; everything else you can leave alone (at least that's what I've been doing without any problems). Most of the files are just duplicates of each other, while c2 adds dxwebsetup.exe and d3dcompiler_46.dll for compatibility reasons. From Ashley's tutorial here

"When publishing Windows apps, NW.js only supports the faster and more powerful WebGL rendering mode if the latest DirectX runtime components are installed. The exported dxwebsetup.exe file installs these if they are not already present on a user's system. You should ensure this is installed on user's systems before running your project, for example by creating an installer for your game that runs the file as one of the installation steps. " I think that dxwebsetup requires the d3dcompiler dll.

:)
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Post » Fri May 01, 2015 2:51 pm

Sweet! Thank you!
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Post » Fri May 01, 2015 3:14 pm

Also, @Colludium - I love your game. A monkey throwing poop that makes people explode = genius!
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