Can you apply physics to particles?

For questions about using Classic.

Post » Sat May 14, 2011 5:44 am

Hello there.

I was just wondering if there was a way to apply physics like gravity to particles.

I can only seem to be able to apply physics to the actual particle shooter, not the particles
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Post » Sat May 14, 2011 6:22 am

I'm not sure but i think u can only add physics to the particle object itself..
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Post » Sat May 14, 2011 6:31 am

:(

i wanted to create water using particles :(

any other way to make water?
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Post » Sat May 14, 2011 6:34 am

No you can not add physics to the particles from the particle emitter. They don't have interaction with anything as far as I know.

So, there are two ways around this, one, careful control of particle emitter properties, rates, angles, timeouts etc.

Secondly you can whip up your own particle system. The use of physics should infact make this a little bit easier.


Edit- Do you want to make water using physics particles? If you search for Quaziblobs you will find one technique that could work with some refinement.
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Post » Sat May 14, 2011 6:39 am

Found something called blober, is that it?

Except the link is broken :(
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Post » Sat May 14, 2011 6:45 am

viewtopic.php?f=8&t=1687

take a look at this topic, have a lot of examples, look for the blood one too ;)
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Post » Sat May 14, 2011 6:50 am

[quote="rymate1234":1jp5a99f]:(

i wanted to create water using particles :(

any other way to make water?[/quote:1jp5a99f]

I personally use sprite + physic to create water, i think about particle + physic is quite useless... depends how you want kind of water, look this cap by David download/file.php?id=220 it
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Post » Sat May 14, 2011 6:52 am

Found something :D

Using blobs :D

Imma experiment with it
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