I'm making an isometric top down game, and it has destroyable walls.
I'm using 32x32 tiles in this game.
When I have a wall that has no other wall under it, because it's isometric, you can also see the wall side.
e.g. here the X is the destroyable part, o is normal wall, = is side wall:
My problem is when I destroy the bottom wall I want to make the highlighted side-wall go along with it.
I've done what I think is a messy solution of making a new sprite:
..Which is 32x64.
And then catering for both object types when I look for a bullet hitting either a normal destroyable wall (objectA) or the longer destroyable wall (object B).
This seems messy because it's double the code and involved making a new asset for one scenario.
So long story sort, is there a way to combine two objects and have the event list cater for it.. something like
Destroyable wall is hit: 1, destroy it 2, Destroy glued objects