Can you force an animation to finnish?

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Post » Tue Sep 24, 2013 11:45 am

Add an inverted 'Dodge' is playing to event 35
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Post » Tue Sep 24, 2013 4:14 pm

[QUOTE=plinkie] Add an inverted 'Dodge' is playing to event 35[/QUOTE]

It worked! thanks! but could you explain to me why it worked? so if i run into this problem again, i;ll know what to do?
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Post » Tue Sep 24, 2013 4:22 pm

Event 35 states that when the player releases the Z button it sets the animation to Idle, so this was happening regardless of any other events where Z button is used. In another event you trigger the Dodge anim when Z is down and left or right is pressed but as soon as you release Z the Idle animation will always kick in regardless (but it will still run the Block logic and movement). 'On Button Released' is quite a powerful event. If you find that Idle is overriding future logic I would look back at this event since it is the main one I found that triggers the Idle animation.plinkie2013-09-24 16:31:21
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Post » Tue Sep 24, 2013 7:57 pm

@newt Are USA? (are you ok?)
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