I need to make about a hundred sprites, and I don't want to make each object by hand, right-clicking and selecting "insert an object" and loading the image, etc. It would be much easier to be able to do it in a Python script, because then I could just index through all of the images in a loop and assign each to each new object, and ideally store each object in an array. Is this possible?
Here is what I want to do: in the game I'm making, the player leaves behind a trail of text as she moves, spelling out various things from a text file. Each letter is itself a rather elaborate, though small, image (with color) and I don't know if I could make it into a font (I have no experience with making fonts). And, besides, if I made it a font, every letter would have to be its own text box anyway because each will need its own rotation to follow your movement accurately, and each letter might not fall in line with the letter before it, so I figure that, in terms of programming and resources, there is no difference between 100 separate sprites and 100 separate text boxes of one letter each. And if I can make 100 separate sprites at run time and store all of these in an array (from which I could create and index instances), it'd be pretty easy to do. But I am open to other suggestions on how to do this.
Hopefully that was clear. Thanks a bunch!