Can you make in game purchases/dev products on this program?

Discuss game development design and post your game ideas

Post » Wed Mar 11, 2015 11:35 pm

If so how could I do it like a tutorial or buy a plugin? :?:
B
3
Posts: 1
Reputation: 177

Post » Fri Mar 13, 2015 10:09 pm

B
11
S
3
G
1
Posts: 91
Reputation: 997

Post » Sat Mar 14, 2015 3:59 am

BouncyTrip wrote:Here' s all you need to know: :)
https://www.scirra.com/tutorials/1286/h ... sswalk-xdk


There aren't eveything about in-game products :(
In my opinion It's highly recommended that you have a dedicated server to store the save games, since players are spending money on your app, you don't want them to lose what they paid for, if they uninstall your app for whatever reason and then come back. Actually, it's quite serious. I don't even know the potential of legal issues about this.
B
45
S
19
G
3
Posts: 576
Reputation: 6,058

Post » Sat Mar 14, 2015 9:31 am

kossglobal wrote:In my opinion It's highly recommended that you have a dedicated server to store the save games, since players are spending money on your app, you don't want them to lose what they paid for, if they uninstall your app for whatever reason and then come back. Actually, it's quite serious. I don't even know the potential of legal issues about this.


You can request the player's purchase history from Google, Apple, Windows Store. You don't need to keep track of it, unless you want to distribute the game by yourself and in that case you need to implement your own IAP system and have your own server.
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Sat Mar 14, 2015 6:05 pm

Noga wrote:
kossglobal wrote:In my opinion It's highly recommended that you have a dedicated server to store the save games, since players are spending money on your app, you don't want them to lose what they paid for, if they uninstall your app for whatever reason and then come back. Actually, it's quite serious. I don't even know the potential of legal issues about this.


You can request the player's purchase history from Google, Apple, Windows Store. You don't need to keep track of it, unless you want to distribute the game by yourself and in that case you need to implement your own IAP system and have your own server.


And can you do it only using the in-product purchase service from google play? Could you explain me a bit more about it? Thanks, Noga.
B
45
S
19
G
3
Posts: 576
Reputation: 6,058

Post » Sat Mar 14, 2015 6:54 pm

kossglobal wrote:And can you do it only using the in-product purchase service from google play? Could you explain me a bit more about it? Thanks, Noga.


Do you mean without the plugin? I don't know how to do that and there's no point when the plugin work's without a problem.
When using the plugin there is an event "PhonegapIAP: Has product", which checks if the user has already made the purchase.
I haven't tried it yet, but next week I'll be implementing it to my game and I might give you better answer than. Check out this q&a if you're having a problem with it.
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Sat Mar 14, 2015 7:49 pm

Noga wrote:
kossglobal wrote:And can you do it only using the in-product purchase service from google play? Could you explain me a bit more about it? Thanks, Noga.


Do you mean without the plugin? I don't know how to do that and there's no point when the plugin work's without a problem.
When using the plugin there is an event "PhonegapIAP: Has product", which checks if the user has already made the purchase.
I haven't tried it yet, but next week I'll be implementing it to my game and I might give you better answer than. Check out this q&a if you're having a problem with it.


I meant with the plugin.

Please, don't forget to report me your experience when you do. I'm considering in-product purchases in the future.
Thanks.
B
45
S
19
G
3
Posts: 576
Reputation: 6,058


Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 1 guest