Can't figure this out: simple animation change

Discussion and feedback on Construct 2

Post » Fri Jun 14, 2013 10:39 pm

[QUOTE=GeometriX] @California, I'm not sure that these are related. Or if they are, I don't see how.

@Joannesalfa, thanks, but as I said, I'm not looking for a workaround - I already have one. I'm looking for an explanation or a solution.[/QUOTE] In the examples I posted, the origin point is set to Top-Right, but when I scale it, it scales from Top-Left, obviously if the origin point is set to the Top-Right, the object should grow from there.
In your example, the origin point is set to origin point: Bottom-Center, but when crouching the object crouches from Center-Center.

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Post » Fri Jun 14, 2013 10:45 pm

[QUOTE=GeometriX] You're missing my point, but thanks anyway.[/QUOTE]

Honestly, I don't understand abut your point, anyways you should make a thread in bug report.
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Post » Mon Jun 17, 2013 5:31 pm

@GeometriX any updates on this?
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Post » Mon Jun 17, 2013 5:35 pm

@California, No, so I suppose I should just post a bug report thread. Kind of worried it'll just get written off as me not following the prescribed practice of never ever changing animation sizes for collisions, but it is inconsistent, so there's clearly a greater problem here.
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Post » Mon Jun 17, 2013 5:50 pm

@GeometriX


http://i173.photobucket.com/albums/w53/Mastercheng_RC/zangief_crouching_normals.jpg

Collision sizes in animation change all the time, just check the SF2 hitboxes above.

Yes, report this bug please.
Hopefully you'll have a better outcome and benefit many others (me included :))
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Post » Tue Jun 18, 2013 8:51 am

I agree with @california,I think it is related to the image points...

https://dl.dropboxusercontent.com/u/146573792/imagepoints.capx

I edited your capx to demonstate..

I put the image point to the bottom right and mirrored the player box below 400 x, this stops the problem, proving it is image point related...

but in your case a central image point should not cause this issue...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Jun 18, 2013 8:55 am

Edit...Or the "issue" should be consistent either side...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Jun 18, 2013 8:43 pm

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