I'm using the "Socket" plugin that comes with Construct 2. I'm trying to connect it to a node.js server I've got running with socket.io, and it resolves perfectly fine when I'm testing it through other means. When I'm using Construct 2's Socket plugin however, it doesn't seem to use the value I provide in the "Connect" function of the plugin, as whenever I test my game it just tries to connects to "http://undefined/socket.io/1/whatever" according to the Firebug console.
What do you mean it doens't connect via HTTP? Isn't that how WebSocket tries to establish a connection? Also, the default port doesn't matter as far as I know, because it's set to "80" on both ends.
I'm using the built-in "Socket" plugin. I'm also not claiming that it's a Construct 2 bug, but I assumed it could be posted here as the plugin is included with Construct 2, or maybe I'm wrong about that?