I have an Object A which has Physics behavior and its Immovable option is set to "No". Is there a way I can cancel the gravity on this object so that it can move freely and independently without being affected by the force of gravity?
Hello, I had this problem some months ago and since I could not find a clean solution, I just applied an upward force every tick that approximately cancelled gravity on the one object that I needed to be gravity free.
If you need 0 gravity, you might want to set the global gravity to 0 and then just create your own gravity. Make a family called "gravity objects" or something and have them be affected by gravity every tick if a boolean is true.