Candy Can Combo [match-3 WIP]

Show us your works in progress and request feedback

Post » Wed Nov 04, 2015 10:51 pm

Seeing as how you're developing this, you must know about the many bajillion match-3 games out there and how they actually work. I... don't. What exactly is the gameplay system/rule set that most of these games follow? Is your game build following a particular game and will it be possible to adjust things to a developer's own rules?

I'm totally looking forward to working with your game build/template in the future.
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Post » Thu Nov 05, 2015 12:24 am

Hi @YoHoho thanks for your interest to this thread

Yes I have been doing some observation to many puzzle games especially match-3. Each match-3 games share common things, yet they have different feel when you play them.
For example Candy Crush need the player to swipe over 2 pieces meanwhile Farm Heroes has more flexible control, swipe or tap both are working. Combo/special piece also has different rule. Some games will transform a piece into special one and some other will just add extra attribute into a back plate.

So I pick some features from one and some elements from other and make it my own. The core system alone is complex, changing main rule would be broken some mechanics.
What can be customize are layout design (play-shape arena), score goal, item goal. change graphics (obviously). I would like to add level editor but it is more important to ensure stability.

Next update: combo pieces for extra crush!
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Post » Mon Nov 09, 2015 6:54 am

Update demo: Candy_can_combo

- introducing special pieces result from horizontal/vertical match 4, cross match, any match 5
- showing clue after more than 2s not touching any piece

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Everything seem fine at this stage, might release this puzzle template soon this November.
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Post » Wed Nov 11, 2015 2:30 pm

Breaking some plates can be fun too.
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Post » Wed Nov 11, 2015 3:44 pm

Looking very professional alextro!
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Post » Wed Nov 11, 2015 5:19 pm

really addictive, how you did that match 3 demo?
i was playon +-2h :D
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Post » Wed Nov 11, 2015 9:47 pm

Very motivated words @Ethan.Thanks!

@imothep85
It's been very long development started as a someone request. I thought it will be not this long but I ended messed up with the code.
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Post » Thu Nov 12, 2015 2:26 am

This is spectacular. One of the best uses of Construct2 so far.
The game plays so well and quick.

Congrats!
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Post » Fri Nov 13, 2015 2:26 pm

Thanks @jogosgratispro. Check again the demo that come with new looks.
demo update : replacing dummy graphic with decent one

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Separate boards ? No problem special candy can reach them.
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Post » Fri Nov 13, 2015 7:32 pm

hey i can help you with the graphics :D
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