Candy Can Combo [match-3 WIP]

Show us your works in progress and request feedback

Post » Fri Nov 13, 2015 8:25 pm

@imothep85 Thank you for your offer. I'll just use my assets for this template apparently. They are all made in vector in term of process.
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Post » Sat Nov 14, 2015 8:55 am

add some sound to it :D for the demo, also this demo is ended quickly because when the level start its too much matching objects and you have almost nothing to do
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Post » Sun Nov 15, 2015 2:58 am

@imothep85
Ah yes that caused by random candies at start of level. I made the system better, user can pre-laid candies as they wish. You can partially put candies and the empty places will be taken by random candies. Full or not is up to user how they arrange those candies.
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Post » Sun Nov 15, 2015 4:42 am

im waiting for the next update to play XD again...
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Post » Thu Nov 19, 2015 7:40 pm

This possible-swap sensor approach proven to be more efficient than previous one. Glad some sensors were reduced.

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Post » Tue Nov 24, 2015 6:10 am

This_update (close to release):
- Mission/objectives at initial level
- Brought up some menu & buttons
- Added "Level World" screen to choose a level.
- Added up soundfx to give gameplay feel.
- Simple level progress save

https://www.youtube.com/embed/3Kk8sLCUARg
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Post » Fri Dec 11, 2015 10:05 am

Update demo: introducing new special candy: mega combo
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