Candy Can Combo (Templates)

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Post » Wed Nov 25, 2015 10:45 am



Candy Can Combo — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-free-game-templates/candy-can-combo-1663

Ever dreaming creating puzzle match game with Construct? Is it possible to create one without using extra plugins?

Absolutelty! Now you are able to create professional match-3 just within few steps.

Design any puzzle sets you are always dream of. Lay some pads and set the goal. voila you are ready to play testing!

Features:

  • no need for extra plugin
  • manual & auto candy placement(pre-laid candy or auto random)
  • fast & smooth candy movement
  • Accompanied with decent graphics
  • responsive swap control (tap or swipe both work)
  • auto border generation
  • auto spawning point
  • auto shuffle
  • iterative scoring multiplier
  • chain & combo mechanic
  • special candy for more extra crush
  • destructible back-plates
  • level progress saved in local storage

In short, all common features you can expect from most match-3 puzzle game but with an ease to create your own level design.



Use this topic to leave comments, ask questions and talk about Candy Can Combo
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Post » Fri Dec 11, 2015 10:32 am

Update file to ver. 0.90

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Introducing extra special candy: mega combo by matching 7 candies in T-shape.
It's a time blast candy!

Check level 1 to see it. :idea:
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Post » Mon Dec 14, 2015 7:07 am

This template is truly amazing.
I have been following the development since the beginning in and the final product is great.

Congrats!
Last edited by jogosgratispro on Mon Dec 14, 2015 2:19 pm, edited 1 time in total.
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Post » Mon Dec 14, 2015 8:48 am

Thank you for kind words @jogosgratispro
Manual will be included soon.
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Post » Wed Dec 16, 2015 7:53 am

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Sweet candy deal
16, 17, 18 Dec. 2015
Only in Scirra store
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Post » Tue Dec 29, 2015 9:46 am

Going to implement better shuffle-checking mechanic: accurate & efficient

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Explanation:
First job will filter pad that needs to be marked for possible swap area, done in initial gameplay and executed only once.
Second job check possible swap for candies during the gameplay. One sensor checking in horizontal manner and another one checking in vertical manner.
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Post » Thu Jan 07, 2016 9:53 pm

Great job!!!

I played your demo and I find it pretty amazing!

One question though, why does it shuffle all the candies so often? and what triggers this shuffle?
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Post » Thu Jan 07, 2016 11:01 pm

Thank you @exalted for your observation. I realized that the previous possible-swap checking was not perfect so I am working on this issue. An update will fix the unexpected shuffle for certain.
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Post » Mon Jan 11, 2016 4:10 am

Update file to ver. 0.95
- fixed undetected match by swap
- fixed unpredicted shuffle
- add 'shuffle' splash
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Post » Tue Jan 19, 2016 2:42 am

If you encountered a problem with unresponsive match, try to change event 30 look into 'wait 2*dt seconds' then change the value into 'dt' or completely remove it. Thanks.
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