Candy Can Combo (Templates)

Discuss Scirra's 2D Asset Store

Post » Wed Feb 24, 2016 5:45 am

Guess what these buttons for

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update ver 0.98
- instead of auto shuffle, now player can shuffle candies by them self
- introducing power-ups!
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Post » Mon Mar 21, 2016 9:22 pm

Is this still in development? Are you still making improvements?
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Post » Tue Mar 22, 2016 3:19 am

@redrocket
An update yes usually in 1 or 2 months to improve performance & tackle some bugs. Sometimes extra features being implemented or adjusted.
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Post » Tue Mar 22, 2016 7:14 pm

alextro wrote:@redrocket
An update yes usually in 1 or 2 months to improve performance & tackle some bugs. Sometimes extra features being implemented or adjusted.


There's a feature on some match3 games known as "chaining". You drag your finger over matches, which could be 4, 5, or more, and a line visually connects your selections. Could you implement that in this template, or rather a separate product?
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Post » Wed Mar 23, 2016 2:19 am

@redrocket
A visual cue for lining up matches right? Yes it would be possible to bring that to next update. To detect a match we just need utilize flood-fill. Basically flood-fill is well-known for all purpose techniques in major puzzle games.
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Post » Wed Mar 23, 2016 2:52 am

alextro wrote:@redrocket
A visual cue for lining up matches right? Yes it would be possible to bring that to next update. To detect a match we just need utilize flood-fill. Basically flood-fill is well-known for all purpose techniques in major puzzle games.


Okay. The game I'm referencing is Darkin. They implement diagonal matching, and include the visual line which connects the matches. So basically the feature is matching more than 3 tiles, and you're capable of matching diagonally.
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Post » Wed Mar 23, 2016 5:45 am

@redrocket
Ah for line-match/connecting puzzle I already provided the source:
how-do-i-make-a-connecting-match-3_t148894

So you don't need to buy my match-3 template ;)
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Post » Wed Mar 23, 2016 2:07 pm

alextro wrote:@redrocket
Ah for line-match/connecting puzzle I already provided the source:
how-do-i-make-a-connecting-match-3_t148894

So you don't need to buy my match-3 template ;)


Yep. That example is what I was asking about. BTW, your template is on my list to purchase. IMO, it's one of the top 3 offers on the store at the moment.
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Post » Mon Apr 04, 2016 8:34 pm

Truly amazing work!

Just a few questions:
1. Does it uses any non-official plugins?
2. How many events does it have?
3. Is there a manual (it seems like a big project)?

Thanks!
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Post » Tue Apr 05, 2016 3:24 am

@Iolva
1. It just use standard default features from C2 so no additional plugin were involved.
2. About 280 events for main gameplay
3. The manual is not finished yet. I admit it is my weakest point at this stage. :oops:
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