Candy Can Combo (Templates)

Discuss Scirra's 2D Asset Store

Post » Sat May 27, 2017 2:03 pm

how many layers on game layout?
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Post » Sat May 27, 2017 2:22 pm

@redfoc
There are 5 layers used with more than 400 events without array and families.
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Post » Wed Oct 04, 2017 11:35 am

Are those candies using platform behaviour in this template?
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Post » Wed Oct 04, 2017 11:02 pm

@KaixaZero » No it doesn't use platform behavior for the candies. So it is sugar free :)
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Post » Thu Oct 05, 2017 7:13 pm

if not used platform & physic behaviour, so how was you implement the gravity of the candies so it can be dropped down?
what technique did you used? :)
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Post » Thu Oct 05, 2017 7:28 pm

@KaixaZero » Just simply using instance variable which value's iterated over the time candy is falling.
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Post » Thu Oct 05, 2017 8:05 pm

I think that is the main performance problem of this template when running on mobile phone.
The iteration technique you used is a CPU Killer that bring a slow down to the performance of mobile phone..
You should consider that.. :)
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Post » Thu Oct 05, 2017 9:10 pm

I'll take your advice as consideration. Let see what future will hold and something will improved.
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Post » Wed Nov 08, 2017 5:48 pm

Interesting template. :)
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Post » Thu Nov 09, 2017 7:53 am

@Avengium Hope you got inspired matte. Thanks for playing.
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