Candy Match 3 - Game Template (With Source)

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Post » Fri Nov 03, 2017 8:18 pm

@redfoc Do you plan to make more updates in the future of this project for construct2?
thanks. :)
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Post » Wed Nov 15, 2017 6:58 pm

Hi @redfoc, i have a doubt with your capx. In the sprite candy, if you include another animation with another set of frames inside the animation, that frames make match with the others in the default animation. Because the array only check frame and not animation & frame.
How do you solve that in your examples? In which event do you include the check animation name? I think i need to include something like "set value at loop index i , loop index j, to candy.animationname" and then check that too.
What do you think? :)
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Post » Fri Nov 17, 2017 3:09 pm

Avengium wrote:@redfoc Do you plan to make more updates in the future of this project for construct2?
thanks. :)


yes, if this template have a bugs or need to add small features.
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Post » Fri Nov 17, 2017 3:26 pm

Avengium wrote:Hi @redfoc, i have a doubt with your capx. In the sprite candy, if you include another animation with another set of frames inside the animation, that frames make match with the others in the default animation. Because the array only check frame and not animation & frame.
How do you solve that in your examples? In which event do you include the check animation name? I think i need to include something like "set value at loop index i , loop index j, to candy.animationname" and then check that too.
What do you think? :)


currently matching system are checking animation frame (array), and all candy data are store in array, so, you can't directly add object animation checking in the loop match. alternative way is add more animation frame. i will try it soon, by using different animation.
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