Candyland Saga - The Fall of the Kings

Show us your completed creations made in Construct 2

Post » Mon Feb 03, 2014 12:47 pm

Hi everyone,
I have created an Tactical Turn-Based game for the Candyjam.
The mechanics is a hybrid between fire-emblem and 4th Edition Dungeon and Dragon.

If you are free, go to
http://furiousgamer87.itch.io/candyland-saga--the-fall-of-the-kings

and download a copy to play with.

Dont worry, while wordy, its quite short and should be fun since I am making a game that I like to play myself.

This is a vast improvement over my last gamejam attempt, Knight's Blue since I got a week for development instead of just about 48 hours.
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Post » Tue Feb 04, 2014 10:15 am

Having a dig at King?
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Post » Tue Feb 04, 2014 11:58 am

Yes, and also as an excuse to do jam to improve my skills as a developer.
Also feel nice to release something, even if it's a short game. Sethmaster2014-02-04 11:59:04
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Post » Tue Feb 04, 2014 12:30 pm

wow, how did you make this game?

Using pathfinding behavior?
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Post » Tue Feb 04, 2014 1:03 pm

Was this made using C2?
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Feb 04, 2014 4:55 pm

I use a lot of rex plugins to help me do the grid pathfinding.
For those plugins, please take a look at the master lists of plugins on the plugins thread.
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Post » Tue Feb 04, 2014 4:57 pm

Yes.

I know I used a lot of RPGmaker style placeholders for graphic so it could be mistaken as such but it is a Construct 2 creation.


Showing you that Construct 2 is pretty viable for a lot of games
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Post » Tue Feb 04, 2014 5:00 pm

Definitely! It looks brilliant.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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