Cannonball 0.2 [Now with AI enemies]

Show us your completed creations made in Construct 2

Post » Thu Sep 29, 2011 11:28 pm

Welcome to Cannonball!!

When I discovered how fantasticly amazing the physics are in Construct 2. I was just inspired to create a little test.. but only then did it inspire me so much to make a game out of it. This is the 2nd version of it and it's been highly improved. Your in a battle in this turn-based strategy? to fight against your oponent enemy!! It's not easy.

It's not complete yet, You can have a mess about with it if you wanted because I'm including the source file just for you (and everyone else :P)!

Hope you have fun with this!

Enemy War was suggested by Mehtab

Controls:
- Left Click: Shoot (When it's your turn)
- Right Click: Debug Build Menu
- Key '1': Select Normal Ball
- Key '2': Select Explosive Ball (Unfinished)


Play the game directly from dropbox! (Suggested by Ashley): Play in your Browser!

or..

Download the Source-code: Mediafire, Mirror: Uppitdcrew2011-09-29 23:57:27
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Post » Thu Sep 29, 2011 11:57 pm

Updated "Play in your Browser" Link, Fixed up the enemy and player castle.
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Post » Fri Sep 30, 2011 12:02 am

It would be cool if we could move to see the castle we are aiming before having to shoot (or am I missing something).

Also on my first try, the castle of my ennemy was already falling apart by itself I before took a shot.

But else, the idea is pretty good and desserves to be kept building on.
Keep up the good work.
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Post » Fri Sep 30, 2011 12:06 am

[QUOTE=Kyatric] It would be cool if we could move to see the castle we are aiming before having to shoot (or am I missing something).

Also on my first try, the castle of my ennemy was already falling apart by itself I before took a shot.

But else, the idea is pretty good and desserves to be kept building on.
Keep up the good work.[/QUOTE]

Yeah I just updated it to fix that and made the enemy castle bigger, have another try :)

And yes I'll add a minimap and also a fade dot-dot line estimating where the ball would go fadely and will also add a free-cam viewing thing so you can take a look and stuff. The enemy AI also I could improve, 0.3 will have quite a few new cool features. and possibly a Level Editor (that might be in the future actually.. like 0.7 or something) but more Levels could be neccasary! Thanks for the feedback!!
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Post » Fri Sep 30, 2011 12:23 am

Ennemy castle still seem to collapse on start.
Pressing "2" to get an explosive ball "kills" the "following cam" for the turn (the cam stays on the cannon).
Also sometimes the exploding ball needs to be touched by a regular ball to explode.

Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.

AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.
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Post » Fri Sep 30, 2011 2:44 am

[QUOTE=Kyatric] Ennemy castle still seem to collapse on start.
Pressing "2" to get an explosive ball "kills" the "following cam" for the turn (the cam stays on the cannon).
Also sometimes the exploding ball needs to be touched by a regular ball to explode.

Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.

AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.[/QUOTE]

AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.
0.3 now consists of smooth AI aiming, now looks realistic -

Also sometimes the exploding ball needs to be touched by a regular ball to explode.
This doesn't happen with me? It explodes after 3 seconds, but will be changed to 10 and a new function will be added so that if you left click it will detonate the exploding ball.

Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.
Doesn't seem to be happening with me.

0.3: -AI fix: Doesn't flicker anymore, has nice smooth aiming -Bug fix: Camera action-chase when firing an explosive ball
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Post » Fri Sep 30, 2011 3:02 am

@Kyatric Try out the 0.3 demo here: Click Here

Tell me, what would you like to see added in?dcrew2011-09-30 03:03:26
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Post » Fri Sep 30, 2011 4:29 am

Oh nice now.

Well, some kind of freecam that allows to see where you're actually aiming at.
And also some victory conditions, or score or something.
Atm, you just keep firing canon balls until you close the app

At last, maybe the AI should fire exploding balls too.

Anyway you've improved the app nicely and quickly already since v0.1, good job.
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