Cannonball Bash

Show us your completed creations made in Construct 2

Post » Sun Jan 05, 2014 7:52 pm


I went ahead and uploaded Cannonball Bash to the arcade to show that it is possible can make an artillery game without physics.

http://www.scirra.com/arcade/action/11686/cannonball-bash

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Post » Tue Jan 07, 2014 11:28 pm

I like it a lot
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

Image

ALLMarkMade Designs
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Post » Tue Jan 07, 2014 11:47 pm

Thank you. However according to the counter no one has played it. Zero. heh heh
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Post » Wed Jan 08, 2014 5:27 am

@Paradox,

quite a few have played and enjoyed it, including me, but the counter is not advancing for some reason.
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Post » Wed Jan 08, 2014 8:27 am

It counted on the share card for the first half hour, then stopped at 23.
The arcade has had that glitch for awhile now. I think it can manually be reset, but I think it's pretty much waiting for the new Arcade.
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Post » Wed Jan 08, 2014 8:55 am

Very nice game! I think it'll do really well :)
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Post » Wed Jan 08, 2014 9:03 am

Haha I like it, almost want it to completely annihilate the castle on full power tho :)

I'm working on a cannon game too except you fire a flying squirrel!, I had been having the user setting the power (filing with more gunpowder) prior to firing but now I think I prefer your method of just incrementing on touch and firing on release as it makes for quicker, simpler game play.
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Post » Wed Jan 08, 2014 9:17 am

I had tried the even simpler method, where the place you click/touch determined the angle, and the distance from the cannon was the power, but this way felt more satisfying.

You could have him grab gunpowder on his way after firing to increase the max power available...

Edit:
A tip for those who want to shoot full power: Knock a hole in a wall with something on top of it like a turret, or a second floor. Then full power shot into the hole and the ball will bounce up hitting the part above, and then back down. Basically it will bounce around in that hole doing a great deal of damage. Paradox2014-01-08 09:25:40
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Post » Wed Jan 08, 2014 9:49 am

Currently he's jumping through flaming hoops to activate the next cannon which he then jumps into to progress through the level. A bit like DK Cannon Canyon minus the hoops.

You need to also use build-able platforms (fans and the likes) to get through them all as some of the angles of the hoops aren't going to be in the direct path of the firing cannon so pure power and a good aim isn't just the way to win.

Altho maybe it's something I could incorporate in the later levels, I'll ponder on it :)
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Post » Wed Jan 08, 2014 1:43 pm

This deserve to be put in Kongregate!
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