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Post » Fri Dec 30, 2011 12:26 pm



Happens when I re-name an animation and debug the project without saving, Because the Temp dir files don't update unless you save.

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Post » Fri Dec 30, 2011 12:29 pm

I can't reproduce:
1. Open Space Blaster
2. Edit Player
3. Rename 'Default' animation to 'Foobar'
4. Preview
Seems to work fine. Including your exact repro steps is helpful.
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Post » Fri Dec 30, 2011 12:33 pm

[QUOTE=Ashley] I can't reproduce:
1. Open Space Blaster
2. Edit Player
3. Rename 'Default' animation to 'Foobar'
4. Preview
Seems to work fine. Including your exact repro steps is helpful.[/QUOTE]

Sorry.

1. Open my game in C2 (it's a single-file proj, so it may only happen to those)
2. Open my sprite
3. Go-to my "block7" animation and re-name it to "sand"
4. Debug
5. Error!
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Post » Fri Dec 30, 2011 12:40 pm

UPDATE!

This bug:

1. Open project in C2 (it's a single-file project)
2. Open sprite "block"
3. Re-name animation "block7" to "sand"
4. Save project
5. Re-open the sprite and look at that animation
6. There is no visual image

Then

7. Save project
8. Open sprite "block" again
9. Re-name animation "sand" to "block7"
10. Debug without saving
11. Error!
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Post » Fri Dec 30, 2011 12:47 pm

Using the Space Blaster capx, I followed dcrew steps and reproduced the errors, so can confirm.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Jan 18, 2012 7:20 pm

I *think* this is fixed in next build (r76), so I'll close for now, but if you could re-test when r76 is out and let me know if it works that would be great.
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Post » Thu Jan 19, 2012 5:49 pm

@Ashley

I've re-tried the steps with the Space Blaster capx and the image never disappeared and there was no crash, so in this instance, all appears fixed.
If your vision so exceeds your ability, then look to something closer.
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