Cannot use tilemaps to create iphone full screen games

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Post » Sun Sep 28, 2014 9:29 pm

hi
i want to create a full screen iphone game and use tilemaps
but i always get seams no mater what settings i use
even if i use letter box integer scale i still get seams
any idea whats the problem
in the test file seams apear on the bricks and the plants
i also compiled on real iphone it gives the same result
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Post » Sun Sep 28, 2014 11:45 pm

you set the sampling to "point"?
(sorry i cant open yr capx, my c2 is outdated...)
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Post » Mon Sep 29, 2014 12:05 am

its the tilemap. its picking up the bottom row of the cell above. i erased bottom row and it works as it is supposed to.
[b]Andrew Donelson[b]
Nlaak Studios, LLC
https://www.nlaak.com/
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Post » Mon Sep 29, 2014 12:42 am

nlaakald wrote:its the tilemap. its picking up the bottom row of the cell above. i erased bottom row and it works as it is supposed to.


I also came to the same conclusion. Erase the tiny particles that have moved down and your brown plants will look normal. As for the spaces between the other tilemap, I was not able to reproduce them. They all seemed fine.
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Post » Mon Sep 29, 2014 1:28 pm

I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.
[b]Andrew Donelson[b]
Nlaak Studios, LLC
https://www.nlaak.com/
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Post » Mon Sep 29, 2014 6:40 pm

megalocrator wrote:you set the sampling to "point"?
(sorry i cant open yr capx, my c2 is outdated...)

you are right but changing it did nothing :(
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Post » Mon Sep 29, 2014 6:45 pm

nlaakald you are right
i used many setting with no use
used many tilemaps also
letter box integer scalling will not scale to fit the screen for universal release
maybe should report it as abug?
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Post » Mon Sep 29, 2014 6:49 pm

also changing c2 view size to fit the iphone5 makes the problem worse
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Post » Mon Sep 29, 2014 9:44 pm

nlaakald wrote:I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.


I think the tilemap object has a seamless mode somewhere in the proprieties, does that take care of the seams?
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Sep 30, 2014 5:39 am

No. Seams worse. Lol. I could not help it.
[b]Andrew Donelson[b]
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