Canvas size and Safari iOS 6

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Post » Fri Mar 07, 2014 5:20 am

So i am trying to scale my 480x320 game to cover the whole mobile web screen for Chrome and Safari.

On using scale inner and on touch even with browser full screen (inner), it works well on Android.

On my iphone 4, with iOS 6, on full screen, i get extra 60 points of height. I tried to hack it, since i use scaling with no dpi, so it remains always 320, like this:

Windows Height > 320 : Browser Full Scree (ScaleInner); Set Canvas Size 480x320
Trigger Once:

It works on first, second try after that it goes a weird height...

Anyone has more reliable methods to scale the canvas to exact browser size at anytime?

Thanks
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