CAPs made in .97 don't load in .96.4

For questions about using Classic.

Post » Sun Aug 31, 2008 7:33 am

Yes, I know this is to be expected, but bear with me here. Anything created in .97, even if it uses no new features -- heck, it can be left blank and saved -- won't load in .96.4, giving me the following error:

[quote:x06eqs25]Failed to load application (Error with loading: expecting class (CLayout), but recieved () )[/quote:x06eqs25]

The reason I'm pointing this is that .97 broke my game(in the way that something in one of the layouts kills the computer upon running), and I apparently saved it by accident, and now I can't continue work in the previous version. :? Anything that can be done about this? Mainly on .97s side.
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Post » Sun Aug 31, 2008 7:38 am

Oh man, didn't you have a backup? Or several? :shock:
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Post » Sun Aug 31, 2008 8:05 am

Well, you said you saved it by accident so, if it did in fact save, I would think little could be done.

Ashley might be able take a look at it, but I guess just use this as a reminder to make backups at major points in development.
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Post » Sun Aug 31, 2008 8:40 am

[quote:a6qq8pw5]This is one of our biggest releases ever, with the most changes - exercise usual caution if you have projects you are worried about (back them up, or wait a few days to ensure there arent any new bugs).[/quote:a6qq8pw5]

Sorry, theres not a lot that can be done - I think you've learnt the hard way about backups! .cap files have never been backwards compatible, only forwards - there are usually subtle under-the-hood file format changes and we do some jiggery pokery to make old files automatically import. Still, that message could be friendlier...
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Post » Sun Aug 31, 2008 11:12 am

Maybe you could make a warning message about saving a backup when importing .caps from older versions? Or the message could ask if you want Construct to make a backup copy of the file.
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Post » Sun Aug 31, 2008 3:31 pm

I do save backups, I'm just not sure how recent it is. Mainly I want to know if you could look at the CAP and see if you can find what's making it crash in .97. :?
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Post » Sun Aug 31, 2008 3:35 pm

I think I have the same problem as you linkman :cry:
If you manage to fix yours please tell me what you did - I can't be arsed to trial and error delete stuff in my events because there are far too many.
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