Captain Zero

Show us your works in progress and request feedback

Post » Sun Jul 06, 2014 3:20 am

I'm re-doing a project I abandoned a long time ago in Dark Basic Professional. It was great, but in the end it became unmanageable and there was no way I could really finish and keep it stable. Even though it used directx 3d, so far my re-make in Construct2 looks better in 2d. Because of Construct and the fact that I already have most of the game graphics and mechanics done, I'm doing in days what took weeks to do in the original.

Here's my development blog
http://uberdroidblog.blogspot.com/2014/ ... round.html

Here's a video of how the original looked:

https://www.youtube.com/watch?v=bdwWzhKhR2g

Attached a pic of the current version in Construct 2. I think there's a lot more potential than there was in my original prototype and I can finally make it live up to what I set out to do.
You do not have the required permissions to view the files attached to this post.
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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Post » Tue Jul 08, 2014 12:55 pm

Just redid the fighter dogfighting routine so there's a "shipbrain" family and a "spaceship" family... turns out for the multiple-faction AI to work, there needs to be one variable for what team the AI ship is really on, and another for what team other ships "see" that ship as --otherwise just basic target finding events are much harder.

It's kinda deep. They have now an outward "team" and a secret inner "team."

On the other hand it's just basic encapsulation. Object Oriented programming 101.
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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Post » Tue Jul 08, 2014 12:58 pm

I kinda wish you could have families inside families.
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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Post » Tue Jul 08, 2014 1:52 pm

@sinistar99 almost every day I say this to myself as well...
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