[capx] Google Analytics, AdMob & Leaderboard (Template)

Discussion of tools and resources for game developers

Post » Wed Sep 16, 2015 1:27 pm

Hello,

I recently released my Modular Game Template. The idea behind was to create a template, especially for beginners, where the user can easily integrate his own game. With the included modules you can focus on the heart of your game, because all other stuff is already included in the template.

Image

Demo
YouTube:
https://youtu.be/uZlJssO0O8M

Download
Scirra: Modular Game Template
Documentation: Documentation
Live Demo: HTML5

All Plugins you will need to use the project are included. Feel free to post any suggestions here. If I like I going to add it to this template.
List of Modules and Functions
Game Function
  • Pause Menu (Slide In / Out Effect)
  • LevelSelection Screen
  • PlayerSelection Screen
  • Loader, Menu, Game Layout (with global layers and ready to be used)

Additional Stuff
Following modules are only available if you compile the game to Android or iOS.
  • Google Analytics
  • Google Play Games & Game Center (via @Cranberrygame 's plugin CordovaGame)
  • Google AdMob

The complete code is separated into modules. You can easily switch each modul individually on or off. Furthermore the code is well commented and an online documentation is available.

Changelog
Version 1.0.1
  • Bug fixed "when Player Selection has been set off the players jumpstrength were set to 0"
  • Bug fixed "when Player collides with goal, the animation didn't stop playing"
  • Some typos were corrected

Updates & Support
Support and updates are free!

Feedback
Any feedback is appreciated! :)
Last edited by AndreasR on Sun Sep 27, 2015 1:29 pm, edited 3 times in total.
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Post » Sat Sep 19, 2015 1:41 pm

Our template is on sale for a week! :)
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Post » Sun Sep 20, 2015 6:07 pm

Game in example isnt finished right? i cant pass to next level
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Post » Sun Sep 20, 2015 6:27 pm

Yes because there is only 1 level setup at the moment. If you later add more levels you will be able to jump to the next one.
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Post » Sun Sep 27, 2015 1:29 pm

Version 1.1 is on upload. Buyers will get notifed via mail when the update has been approved.
Changelog can be found in the download folder or above in the first post.
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Post » Tue Oct 20, 2015 8:52 pm

HI Andreas R.

What would recommend.

I have a game that I have been working on and would like to use the Modular Game Template(MGT) with it.
What would be the best approach.

1: uses MGT and over the game events sheet and levels by importing my game code into is.
2: Copy to MGT events sheets into my game.

Many thanks
Henry
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Post » Wed Oct 21, 2015 1:15 pm

henryScirra wrote:HI Andreas R.

What would recommend.

I have a game that I have been working on and would like to use the Modular Game Template(MGT) with it.
What would be the best approach.

1: uses MGT and over the game events sheet and levels by importing my game code into is.
2: Copy to MGT events sheets into my game.

Many thanks
Henry


Hi,

well that's a difficult question. It depends of the size of your game.
The best would be to build your game in the MGT (if you want to use all modules),
but if you just want to use a few, like the ads or the level selection, it might be better to copy those functions in your existing game.
So there is no general solution, you just need to find out what the "easiest" way is to achieve your goal ;)

Let me know if you have any other questions!

Regards
Andy
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