Casino Heist, a low res GBJam

Show us your completed creations made in Construct 2

Post » Sat Oct 08, 2016 6:38 am

Our first long running Construct 2 project just got briefly delayed for a GBJam.
Rules were 160x144 screen, 4 colour pallete and all assets made from scratch.

It's an auto runner in a casino where you gamble to prolong your existence (not real money!) - there is a hole in your loot bag so you need to keep replenishing money to keep going:

Image

https://wertandrew.itch.io/casino-heist

Nice to hear what you think.
Cheers
B
18
S
12
G
1
Posts: 45
Reputation: 2,340

Post » Mon Oct 10, 2016 8:16 am

Sweet game, I like the idea a lot! Seems like a great way to learn how to create two styles of games. How long did this take to make? How many people? I got up the the 5th section or stage of the casino.

I have one specific comment. Coins are very hard to see in some stages/sections. The dark floors and dark coins don't work well together. Maybe outline the coins in white or make them shades of white and gray.
B
30
S
15
G
22
Posts: 183
Reputation: 14,221

Post » Mon Oct 10, 2016 11:26 am

Hey @heyguy,
Thanks for playing and for the feedback (we've noticed a few c2 games in the jam).
They are judging the jam now, so I don't think we can change anything. 4 colours was the limit, but I expect that could be improved, but we also liked the fact that some of the moving floor patterns could confuse also.
There were two of us. I can guess I put in 20 hours, mostly programming and my colleague more, he also did the majority of sprites and sound.
Thanks again.
B
18
S
12
G
1
Posts: 45
Reputation: 2,340

Post » Wed Oct 12, 2016 5:15 pm

This will be a killer mobile game, port it to android right after gamejam is over. Before anyone copies and release this!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
B
38
S
18
G
24
Posts: 682
Reputation: 16,635

Post » Wed Oct 12, 2016 8:35 pm

Hi PixelPower, and thanks for the nice comments. We can see a couple of tweaks we can make after judging, but I had been considering that if only to test the exporting processes!
Thanks again.
B
18
S
12
G
1
Posts: 45
Reputation: 2,340

Post » Thu Oct 13, 2016 3:00 pm

Love the money falling out of the pack and the overall look of this. Nice work!
B
9
S
2
Posts: 104
Reputation: 975

Post » Fri Oct 14, 2016 5:13 pm

Hi rtkii, thanks for the feedback.
B
18
S
12
G
1
Posts: 45
Reputation: 2,340

Post » Sat Oct 15, 2016 11:50 am

DankP3 wrote:Hi PixelPower, and thanks for the nice comments. We can see a couple of tweaks we can make after judging, but I had been considering that if only to test the exporting processes!
Thanks again.


Ok its been 3 days and I don't see this lovely game on my mobile device yet. Also can you make an in game achievement board that doesn't require internet.

MOD EDIT: removed some URL that is actually spam for the author's game, not actual help.
Stop doing posts like those, those are the posts we call spam.


If you need the capx just let me know.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
B
38
S
18
G
24
Posts: 682
Reputation: 16,635


Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 3 guests