Castlevania door-type movement

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Post » Fri Apr 05, 2013 2:53 am

I'm looking to make a Castlevania-like game, but to do that I need to be able to move from room to room like Castlevania.

1) The edge of the room would have to be the edge of vision, so the camera would have to stop following the player.
2) Collision with door > Wait command > Door opens.
3) Room pans from one over to new room as character slowly walks through, and past collision point for door.
4) Door closes, wait command ends.

Would I just have to have one giant layer and pan through it?

This would work with one zone, but once the player gets to a new zone, would I need a new project or just a new layer?
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Post » Fri Apr 05, 2013 3:02 am

there's already a capx of number 1 and 2
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Post » Fri Apr 05, 2013 4:39 am

Aw crap... I looked in the FAQ but I didn't see anything!

I'll look again, thanks!
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Post » Fri Apr 05, 2013 4:56 am

http://www.scirra.com/forum/solvedcastlevanialike-world-system_topic64708.html
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