castlevania like camera functions

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Post » Mon Jun 24, 2013 4:03 pm

Ah! that explains it,

it works like a charm now even with different levels, another problem i had was the character also had the scroll to feature i didn't realize that the camera would automatically lock on even without the event sheet mentioning it... at least that's what i think anyways. regardless, it works!

I think now is a good time to read up the link.
That is absolutely brilliant, Thank you both for the help!
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Post » Mon Nov 04, 2013 10:18 pm

Very nice. I have an in-the-works game I'am trying to implement your method with. It works awesome until it reaches the 4th camera zone in which it just stops working altogether. It confounds the heck out of me.

I posted it here if you want to take a look.
It's unpolished and in the works tho...
GS in the works Capx

Any help is more than welcome.
Freefall Bird
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Post » Tue Nov 05, 2013 1:24 am

@Ragevortex

The behaviors associated with your zone object are the cause of the problem.
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Post » Tue Nov 05, 2013 6:16 pm

HAH awesome Its working great now. I'm such a klutz... that's what I get for copy pasting my objects. Now I can actually start making this the way It's supposed to look. I wonder... It probably would be a good idea to make the whole thing (the scene) smaller so it can load better on other devices. Thank you for your hard work and for answering my question. As soon as I get this one up and running I'll post it for all to play.
Freefall Bird
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Post » Thu Nov 07, 2013 11:53 pm

simply made my day, thank you zatyka!
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