Castlevania SOTN / Super Metroid Map generation

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Post » Mon Dec 17, 2012 3:21 pm

Greetings all,

I am new to the programming scene and this is my first official post. I searched this topic but found little to no help in my own personal project.

Basically, I am developing a side scrolling game which will be using the same game system as Castlevania SOTN or Super Metroid. In other words sidescrolling, platform, and a little bit of fighting along the way.

My first question, (As I'm sure it won't be my last) is how I go about generating a dynamic map that constantly updates as the character enters new rooms. I assume its going to use some sort of array system where each individual room has an (X,Y) coordinate which switches the color of the graphic. But do I need to then create a map with as many layers as there are rooms? Or is there some sort of simple way to generate this? Any help is appreciated.

Thanks! and I look forward to any feedback!
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Post » Sat May 18, 2013 7:25 pm

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