Castlevania Style Platformer

For questions about using Classic.

Post » Mon Mar 22, 2010 1:34 am

So here's a question. I've got a visual effect that is supposed to always be set to the player's x,y location. Normally this works just fine. But when using the advanced camera plugin, if I have a camera zone larger than my display size, then the visual effect progresively gets further and further away from me, the farther I get from 0,0 coordinates. If I use 2 camera zones that are the size of my display and next to each other, the effect stays with the player fine in the first zone, but when switching to the next, the effect jumps to the screen coordinates my character was when the zone changed. For example, if I switch zones going left to right, the effect will be on me at the right edge of screen one, but when the zone changes, the effect will be on the right of screen two, whereas the character will be on the left edge. What am I missing here?
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Post » Thu Jul 17, 2014 10:03 pm

Candescence wrote:Of course, you can do a lot more without having to bother with a lot of that stuff by using Linkman's camera plugin. It's awesome.

Also, that's some sweet music! I might consider asking for some tunes, if I need it.


can you share please the linkman´s camare plugin link, because the original top was deleted

and this is for construct 2 or only for construct

thank you
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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Post » Sun Jul 20, 2014 9:57 am

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