Nope. It's been requested before, quite a few times. Particles in most game engines have no collision ability, because it makes it more fast and efficient to render a lot of them at once. It's no different in Construct. If then engine had to calculate collision for a thousand or more particles then it would start to slow things down rather dramatically.
The particles object is highly optimized for one purpose: to quickly and efficiently display a lot of little images on the screen. Nothing more, nothing less. It's a special effect, not an interactive simulation.
But like I said, if you need interactivity for your particles then you could always make your own by spawning a bunch of actual sprite objects and giving them a few simple commands with events.