Castlevania Style Platformer

For questions about using Classic.

Post » Mon Mar 15, 2010 1:18 am

You got it Deadeye, thats exactly what I want. Unfortunately I can't seem to open either of those caps though.

I'm also running into a problem with my physics blocks, I've got it set so that the player can shoot them with a bullet object and make them fall apart accordingly, it works great. Then I've got it so that once a block has been shot, it can't be shot again, by setting it's collision mode to none, that way the graphic can still be onscreen without getting in the players way. But, I'd also like to be able to make the block react to landing in water, ie sinking slower than it was falling. But because I've turned the collision mode off, it no longer recognizes the water. And when I leave the collision on and use the block hitting a solid to turn it off, I get an error from the bullet/physics block collision event. Here's my cap, it uses the advanced camera plugin, so it may not open properly for all

[url:3apujuuk]http://dl.dropbox.com/u/4075855/Brent%27s%20Platformer%20-%20Ground%20Types.cap[/url:3apujuuk]
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Post » Mon Mar 15, 2010 8:39 pm

is there any kind of wait command I can use to work with the timing of events, for example, I have an object that I want to have "see" the player, using LOS behaviour, Change it's animation immediately, then wait for say 1000ms, fire a shot, wait another 1000ms, then change it's animation back to the original, then wait 1000ms and do it all over again. Any ideas?
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Post » Mon Mar 15, 2010 9:43 pm

[quote="brent_hamel":343irxwc]is there any kind of wait command I can use to work with the timing of events, for example, I have an object that I want to have "see" the player, using LOS behaviour, Change it's animation immediately, then wait for say 1000ms, fire a shot, wait another 1000ms, then change it's animation back to the original, then wait 1000ms and do it all over again. Any ideas?[/quote:343irxwc]

The wait object.
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Post » Mon Mar 15, 2010 9:59 pm

I must be blind because I can't seem to find where it is. It's an object like a sprite or text box?
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Post » Mon Mar 15, 2010 10:58 pm

[quote="brent_hamel":12m1wpmr]I must be blind because I can't seem to find where it is. It's an object like a sprite or text box?[/quote:12m1wpmr]

Yep, scroll down, it's under Other (next to Timeline (or Unix time if you have that) and Webcam).
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Post » Mon Mar 15, 2010 11:29 pm

Under Other, all I have is:
AVI
Date
Function
IK Solver 2 (whatever that is...)
Layout
Timeline
Webcam

I tried doing a search for Wait in the add object window and got nothing. I'm using version 0.99.62.
Is is there a new version out perhaps?
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Post » Mon Mar 15, 2010 11:36 pm

[quote="brent_hamel":1kl4iyqn]Under Other, all I have is:
AVI
Date
Function
IK Solver 2 (whatever that is...)
Layout
Timeline
Webcam

I tried doing a search for Wait in the add object window and got nothing. I'm using version 0.99.62.
Is is there a new version out perhaps?[/quote:1kl4iyqn]

yes you need to add the object.

REMEMBER to double click on it and then click in on your layout just like a adding a sprite


Wait works fine with .99.84
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Post » Mon Mar 15, 2010 11:42 pm

I'm afraid I'm not sure how to add an object to the list of objects. Is there a button I'm missing for that? Boy I feel dumb right now lol
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Post » Mon Mar 15, 2010 11:54 pm

I think the Wait object wasn't added until .99.82. Which explains why you can't see it because it is not there!!

If you don't want to update, one option might be to download and install the latest untable build to a separate system and then copy the Wait plugin into your construct directory.
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Post » Tue Mar 16, 2010 12:04 am

ooo, plug-in hijacking, I like it lol
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