You got it Deadeye, thats exactly what I want. Unfortunately I can't seem to open either of those caps though.
I'm also running into a problem with my physics blocks, I've got it set so that the player can shoot them with a bullet object and make them fall apart accordingly, it works great. Then I've got it so that once a block has been shot, it can't be shot again, by setting it's collision mode to none, that way the graphic can still be onscreen without getting in the players way. But, I'd also like to be able to make the block react to landing in water, ie sinking slower than it was falling. But because I've turned the collision mode off, it no longer recognizes the water. And when I leave the collision on and use the block hitting a solid to turn it off, I get an error from the bullet/physics block collision event. Here's my cap, it uses the advanced camera plugin, so it may not open properly for all