Castlevania Style Platformer

For questions about using Classic.

Post » Tue Mar 16, 2010 9:17 pm

Man I tried telling you before, physics doesn't mix well with other behaviors :P. And now I'm sure you can see why. It's all headache and heartbreak.

One thing that you could try is to make two wall objects. A before-and-after type thing. So when the player hits a wall, the wall is destroyed, but it spawns an identical looking wall object in it's place that will react to physics but won't interfere with the player.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Tue Mar 16, 2010 9:28 pm

Yes you did tell me, and I should've listened. That's a really good idea though, to have a normal wall that gets replaced by the physics wall. You guys are all really really helpful, I appreciate it a lot.
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Tue Mar 16, 2010 9:45 pm

Perfect solution, Deadeye, you're amazing, thank you so much.
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Sat Mar 20, 2010 7:33 pm

Howdy all, I'm trying to make a ladder, but I'm really not doing very well. I want to be able to stand on top of the ladder, and have my character be able to jump as many times as I press the button, without falling through. I've got him able to jump, by using the jump command in the platform behaviour, except that it doesn't go the same height as a normal jump, and the only way I can have the character not fall through the ladder when landing is by holding up. There must be a simpler way to do this. Any ideas? Thanks in advance.
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Sat Mar 20, 2010 9:29 pm

Yay, I got the ladder working!
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Sat Mar 20, 2010 10:04 pm

So I'm now working on a platform that moves randomly, I've got it set to solid, and I'm using the bullet behaviour to make it move. Then every 3000ms it changes angle randomly. But for some reason, the player falls through the platform, and not all the time. I'll be riding the platform nicely and then suddenly drop through the middle of it for no reason.
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Sun Mar 21, 2010 7:55 am

I've noticed that there is still a bug that's letting the player fall through vertically moving platforms, but that's with the Platform attribute checked. Seems to me that if it's set to Solid then that shouldn't happen.

At any rate, we might have to wait for the triumphant return of David before any more platform stuff gets fixed. If you could recreate the problem in a fresh .cap and upload it to the bug tracker that would help.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sun Mar 21, 2010 8:36 am

Gotcha, I'll see what I can do about recreating it.
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Sun Mar 21, 2010 4:30 pm

Ok, I looked for a Bug Tracker forum in the Board Index, and must be blind cause I couldn't find it anywhere, so I'm afraid I'll just have to post it here for now. The same glitch happens, you stand on the solid moving block and then fall through the middle of it at random. It happens maybe every third time. It was done in v0.99.62

[url:1sf0fs70]http://dl.dropbox.com/u/4075855/Floating%20Solid%20Fall-Thru%20Bug.cap[/url:1sf0fs70]
B
64
S
8
G
9
Posts: 290
Reputation: 8,590

Post » Sun Mar 21, 2010 4:46 pm

Here is the bug tracker link:

https://sourceforge.net/tracker/?group_ ... id=1003219

You need to have a sourceforge login to add to the tracker.
B
8
S
3
G
7
Posts: 835
Reputation: 5,313

PreviousNext

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 9 guests